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Show College of Applied Science & Technology 97 CS 3550 - Advanced Database Programming Credits: (4) Typically taught: Fall [Full Sem] Spring [Full Sem] Summer [Full Sem] This course is designed to teach students to design, implement, and maintain a distributed database application. Applications development using database programming techniques emphasizing database structures, such as stored procedures, user defined functions, cursors, triggers, and distributed queries will be covered. Other topics will include: advanced transaction processing as well as distributed database problems and solutions using enhanced SQL and XML. Prerequisite: CS 2550. CS 3610 - Introduction to Game Industry Credits: (4) Typically taught: Summer [Full Sem] This is course is an introduction to the game industry and the skills and best practices needed in order to become a game developer. The course will evaluate different gaming hardware, genre, skills, tools, and roles. Students will also understand the elements in creating a game including the game design document, story line, vision, virtual worlds, playfields, and the mathematics and physics that are involved with game development. Prerequisite: CS 1400. CS 3620 - Server-Side Web Development Credits: (4) An introduction to server-side Web development using the most current Web server technologies. General Web development principles such as usability, reliability, maintainability and scalability will be applied to current Web development environments such as ASP.NET, PHP, Python, Ruby and Java. Students will gain real-world experience in creating Websites for multiple Web platforms. Prerequisite: CS 2350 and CS 2550. CS 3630 - Rich Internet Application Development Credits: (4) An introduction to developing and deploying rich Internet applications (RIAs) using current technologies. Students will develop engaging websites by incorporating RIAs in the web application development process. Prerequisite: CS 2350 and CS2550. CS 3645 - Advanced User Interface Design Credits: (3) Typically taught: Spring [Full Sem] Students will learn the elements of user interface design as it applies to front-end web development and software engineering. Students will identify best practices in user interface design. The following topics will be covered: wire- framing, color palettes, typography, information architecture, contrast, uniformity, and responsive design techniques. Using current technologies and tools, students will wireframe, design, and program effective interfaces. Prerequisite: NTM 2335 or CS 2335, NTM 2532 or CS 1400, or permission of instructor. CS 3705 - Protocol Analysis Credits: (4) Typically taught: Fall [Full Sem] This course provides an in depth look at the fundamentals of what protocols do and how they work, how addresses and routing are used to move data through the network, and how information is exchanged over the Internet. In depth analysis of network traffic packets will include normal traffic as well as protocol attack patterns. Topics include: DNS, Apache, email, Samba, PPP, DHCP, TCP, IP, and UDP troubleshooting, and security. Prerequisite: CS 2705 or NTM 2435. CS 3720 - Network Architectures and Protocols Credits: (4) Typically taught: not currently offered A practical applications course designed to teach the basic concepts associated with local and wide area networks and protocols. The course will concentrate on the TCP/IP and other protocols in the UNIX and Windows NT environments. Covers TCP/IP extensively, NFS, Sockets, RPC and TLI interfaces. The course also covers the use of Domain Name Servers, remote system calls, ports, services, configuration, IP addressing, and UNIX and Windows NT monitoring commands. Prerequisite: CS 3705. CS 3730 - Client/Server Network Programming Credits: (4) Typically taught: not currently offered Covers client/server architecture and application development using TCP/IP and other protocols. The course covers client/server operations on a single machine and across an Ethernet network to multiple machines. The course will also cover distributed processing concepts and applications. Applications include the use of STREAMS, Sockets, TLI, network listener facility, drivers, RPC, and ONC. The course will concentrate mainly on UNIX but will cover some concepts and applications using Windows NT. Prerequisite: CS 2705 and CS 3210. CS 3750 - Software Engineering II Credits: (4) Typically taught: Fall [Full Sem] Spring [Full Sem] Summer [Full Sem] (Community Engaged Learning Designation) This course emphasizes teamwork in small groups on a substantial software engineering project that will be performed for a real customer in the community. It is the intent of the course to provide a capstone experience that integrates the material contained in the CS curriculum through work on a software project that applies this material. Projects are chosen so as to provide an interdisciplinary service learning component with project proposals being solicited from the community at large. Projects that integrate students and faculty from other disciplines are also encouraged. Lectures will be directed towards the software development lifecycle, requirements gathering and design documentation, as well as software project management. Each team member will contribute to all phases of the project as well as the development of a Weber State University 2015-2016 Catalog |